Abstract: The use of mobile phones has increased in recent years compared to now. As a result, the students' academic performance suffers, and they wind up spending more time playing than learning. Recent research has demonstrated that trying to teach children using the conventional pen, paper, and speech methods is insufficient and more difficult, particularly during the Covid-19 pandemic. Given these circumstances, the researchers developed “Mathic”, an educational app for Android that is intended to give students in Grades 1-3 an enjoyable, gamified arithmetic learning experience with the aid of interactive components, star awards, and a content management system to create computer-assisted training and customized quizzes for teachers. The Department of Education's modules for the 2020–2021 academic year were used for the app content. The researchers followed Agile model in developing the app. The program was created using Unity Game Engine with C# as the programming language. Google Firebase and Unity Built-in PlayerPrefs System was utilized for the database. The application underwent functionality and compatibility tests. Mobile Application Rating Scale (MARS) was used to evaluate the app which yielded a total average mean of “3.79” and a Standard Deviation of “0.05”, interpreted as “Highly Acceptable”. The evaluation results proved that the application was useful to engage children towards learning Mathematics and as a useful supplementing tool for teaching.
Keyword: Computer-Aided Instruction, Gamification, Mathematics, Teaching Methods.
Title: MATHIC: A Gamified Computer-Aided Instruction for Elementary Students
Author: Jaypee Bolonia, Aeriel Cian Colos, Geraldine Iso, John Russel Santos, Genson Mendoza, Joven Cajigas
International Journal of Computer Science and Information Technology Research
ISSN 2348-1196 (print), ISSN 2348-120X (online)
Vol. 13, Issue 3, July 2025 - September 2025
Page No: 81-91
Research Publish Journals
Website: www.researchpublish.com
Published Date: 09-July-2025